
The downside is that the game really doesn't offer anything new to the multiplayer shooter genre. There are nine multiplayer modes: Push (take objectives in order), Firefight (take all three territorial objectives in any order), Skirmish (get objectives and protect your supply cache), Occupy (like king of the hill), Ambush (take out a high-value target), Strike (destroy weapon caches), Infiltrate (capture the flag), Flashpoint (control the entire map board), and Elimination (you only have one life with no chance of respawning). And while the only solo game element is the tutorial, there's plenty of space for co-op or competitive play. The game features several facets of multiplayer gaming ranging from battles with reinforcements to one-life-one-kill matches, objective-based firefights, or death-match-style rounds. The game can use bots (essentially computer-controlled characters), and while the AI isn't bad, it can't compare to the randomness and quirky (not to mention unpredictable) behavior of real players.

The action is quickly paced, and players can pop into a fight and be done within 10 to 15 minutes - if that long - which is also a bonus. The graphics are well done and supported nicely by the sound quality. Though this is quick-paced fun that's entertaining, Insurgency has a been-there, done-that feel to the gameplay.

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